Commodore
Following
the purchase of the
Amiga platform by
Commodore, unfortunately
due to issues over
cost and design the
launch of the computer
was delayed another
year and a half. However
as soon as it did
finally arrive, followed
by the A500 shortly
after - it was obvious
that the Amiga was
going to win the battle
for domination in
the 16-bit computer
sector.
In
the early years the
platform continued
to gain popularity
at an incredible pace
- with that came all
the quality software
you expect to get
on such a machine.
A large percentage
of today's most talented
and well known designers,
programmers, artists
and musicians started
out their careers
on the Amiga.
Although
the A500 was more
expensive than the
ST, that fact that
the former was more
powerful led many
to buy into the platform
and also it became
the platform most
developers wanted
to work on. You see
it had a proper Operating
System, powerful processor
(running at an amazing
7 MHz!!) and massive
amounts of RAM - well
512Kb was a lot then.
Unlike
the console market,
developers of software
for the Amiga were
not required to pay
license fees or even
have their finished
product approved.
Since the machine
had a standard floppy
drive, no cartridges
were required (costly
to manufacture) and
most importantly no
expensive duplication
equipment. Programmers
were able to create
games themselves and
duplicate it themselves
- the only cost, their
time.
The
fact that the shareware
scene took off on
the Amiga meant the
development tools
were easy to come
by and even commercial
tools, like Electronic
Arts Deluxe Paint
(better known as DPaint)
were considerable
cheaper than tools
on other platforms.
In fact until fairly
recently the Amiga
still boasted the
finest selection of
graphics packages
available.
However,
things had been going
wrong since Commodore
had taken over the
company - at first
they marketed the
machines as business
computers and then,
especially in Europe,
mainly as games consoles;
doing the machine
an injustice.
Commodore
wasted huge amounts
of capital on manufacturing
PC clones (one of
the first companies
to do so), however
before long everyone
else caught on and
soon Commodore found
themselves sidelined
in that market. Add
to this an unwieldy
corporate structure,
which didn't listen
to feedback from regional
offices and you had
a recipe for disaster.
The
A500, the "base"
system, hadn't received
an upgrade in six
years - it was coming
under pressure from
both second generation
consoles and the PC,
which was finally
beginning to take
off as a games machine.
In
an effort to reverse
their fortunes, Commodore
commissioned the CDTV
- it was supposed
to be the perfect
consumer oriented
home computer. Unfortunately,
the message about
what the system was
actually supposed
to do was unclear
- originally it was
marketed only in Hi-Fi
stores, where its
appearance made it
look like a expensive
CD player instead
of the world's first
multimedia computer.
A
series of further
cock-ups ensued, the
designers were not
given enough money
to effectively complete
things they had been
working on. Commodore
started skimping on
cash, forcing the
use of PC style desktop
boxes for the supposed
flagship A4000 and
the use of an IDE
interface instead
of the marginally
more expensive SCSI.
The
final Amiga to make
it to market was the
CD32, still more advanced
than anything else
on the market - including
both the Megadrive/Genesis
and Super Nintendo.
Confidence in Commodore's
ability to promote
the platform undermined
any success it could
have had. Eventually
the financial problems
mounted and the company
fell apart - Commode
finally went under
in May 1994.
[continues
tomorrow]
//agi.
[agi@fsmail.net]