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06-08-2K:
Lets
face it, Worms: Armageddon
is becoming tired
- it was never much
more than an add-on
pack for Worms2 in
the first place. When
it was first released
in had enough new
stuff to keep everyone
happy for a while,
well just about. However,
it wasn't long before
most people became
tired of the new features
and we screaming out
for improvements,
the Fiddler caters
for most of these
- new weapons, new
schemes, mission,
whatever. But the
fact is inescapable
that all of the new
stuff that the Fiddler
has brought are merely
minor variations on
a theme. A fact Team17
brought home when
Edward sent them some
Fiddler weapons for
consideration for
WWP, then again the
W:A weapons are merely
variations on W2 weapons
and they themselves
are variations on
Worms weapons. Is
it actually possible
to come up with anything
new? Someone once
said that there were
only seven types of
story that could be
told, perhaps the
same is true with
weapons.
With
WWP, Team17 are bringing
out another variation
on a theme, it does
nothing that isn't
possible already with
W:A or indeed was
possible in some fashion
with both W2 and Worms.
A few tweaks here
and there and you
have a "new"
game apparently. Whether
WWP is worth buying,
even at the reasonable
price of £19.99
as has been suggested
to me, comes down
to whether you really
feel the need to have
another Worms game.
There is only so many
times you can package
the same thing up
in a nice new box
before everybody realises
that they already
have it. If you own
a Dreamcast there
isn't a problem, WWP
is offering something
new - online play,
but on the PC that
isn't the case.
Personally
I would rather have
seen the PC miss out
on this version of
Worms, or failing
that have it released
as an add-on pack,
making no attempt
to market it as something
new. If we had to
wait longer, wait
for Worms3D to finally
arrive then so be
it - at least that
will be new; new graphics
and the problems of
playing in three dimensions.
The
game engine behind
WWP is from 1997 and
we are going to be
playing with it well
into 2001 - things
have moved on since
then, even for 2D
games. Things which
weren't possible then
are, or should be
now.
Aside
from the actual Worms
game, we are apparently
going to see games
that use the Worms
brand but which aren't
really Worms at all.
Is this pushing the
boat out just a little
too far? Branding
is obviously important,
but there comes a
point when enough
is enough - if some
of us are becoming
tired of the endless
Worms sequels, then
how are we going to
react to games which
aren't even Worms
but carry the Worms
name?
I
hope that any proposed
games are actually
good and worth buying
and it is not the
Worms brand alone
which is going to
be used to sell them.
If it is they deserve
to stay on the shop
shelf next to all
the other tie in games
that for some reason
continue to be released.
Worms won an originality
award back in 1995,
it is in no danger
of winning any more.
AGi.
The
above is a personal
opinion and should
not be taken as that
of WM.V2 or any of
its other staff.
//agi.
[agi@fsmail.net]