The
version of Worms you
never saw...
Worms
2 was a great game,
wasn't it? Added so
much to the original
formula didn't it?
It
was a good game but
as for adding anything
to the original, I
think not. You see
Worms isn't a PC game,
far from it in fact
- originally it was
developed for the
Amiga by one man,
Andy Davidson. Team17
bought it from him
and the rest, well
you know the rest.
Around
Christmas 1996 a version
of Worms was released
that perhaps you never
had the privilege
to play - Worms: The
Director's Cut. It
was only available
on the Amiga, it was
a kind of good-bye
from Andy and Team17
to a platform that
had served them so
well over the year.
Even then, it would
only work on AGA Amiga's
- 1200's and 4000's,
so even a good part
of the Amiga community
couldn't get their
hands on it.
Those
who could play it,
myself included found
the finest version
of Worms available
at the time and arguably
the best version of
Worms ever made.
The
original version was
great but there was
so much more that
could have been added
to the formula, Worms:
DC added everything
you could have possibly
dreamt of. Weapons
wise, the Super Sheep,
Nuclear Test, Grenade
Launcher (later renamed
the Mortar and made
useless), Mad Cows,
Old Woman, Postal
(Mail) Strike, Mine
Strike, Handgun, Ming
Vase, Baseball Bat,
Homing Pigeon, Holy
Hand Grenade, and
Sheep on a Rope were
all added (I've probably
forgotten some).
Basically
all the finest weapons
that were apparently
new in Worms 2 - everything
else and the new weapons
in Worms: Armageddon
were just big disappointments
and not at all usable.
For some strange reason
the Sheep on a Rope
was removed - it allowed
you to rope a Sheep
across the landscape,
which in my opinion
is rather nice thing
to be able to do.
Maybe WWP will add
in back in.
The
custom landscape options
had been improved
(yes, you could import
stuff from graphics
packages in the original
Amiga Worms), the
colour limit was now
16 (it is actually
surprising what you
can do with that limited
palette), background
landscapes were supported
(you know the bit
that is revealed when
digging) and also
custom mountain sets.
Funnily enough, even
in Worms: Armageddon
you can't do half
this stuff.
Cavern
levels were introduced,
along with multi-swing
ropes - are you beginning
to realise just what
a limited upgrade
Worms 2 actually was?
Aside from the better
graphics they is nothing
in that game which
is any better than
what was available
in Worms:DC.
As
far as options go,
the game was certainly
more customisable
than the limited W:A
but it wasn't quite
as full blown as W2.
Points damage could
be altered in 5pt
steps, up to a maximum
of 100, while blast
force etc. was altered
via a star system
(like W:A). Really
it was the best of
the options systems
used throughout the
Worms series, being
more balanced than
either W2 or W:A,
we can but hope WWP
reintroduces it.
Worms:
The Director's Cut
was the ultimate multiplayer
version of Worms,
nothing has really
been added to that
side of the game since.
Of course Worms 2
brought internet play
(which was kinda available
for PC Worms1 if I
recall correctly)
and introduced another
side to the game.
But as far as the
original concept of
Worms goes, this version
took the game to its
limits.
//agi.
[agi@fsmail.net]