Fallout
Initially
everyone thought the
death of Commodore
wouldn't have much
of an impact on the
Amiga itself - the
hope was that another
company would come
in and rescue the
platform. Unfortunately,
Commodore's finances
were in a big mess
and the liquidators
took over a year to
sort everything out
before the Amiga and
its assets were sold
at an auction in New
York.
Dell,
IBM and a management
buyout team attended
but finally the Amiga
was bought by a middle
ranking German PC
manufacturer - Escom.
Initially they promised
much - continued support
and develop the platform
but in the end the
delivered little or
nothing in fact.
More
and more of the development
teams that had been
made great by the
platform were abandoning
it - you can hardly
blame them, it was
like Sony had gone
belly up and your
local Video repair
man had come in, bought
the rights to the
PlayStation and said
"yeah, I'll continue
to support the platform
guys!".
The
situation grew worse,
Escom employed a lot
of dodgy former Commodore
employees (good job
guys - thanks a lot)
and coupled with its
over ambition expansion
into European high
streets the company
were saying "goodnight"
just a year down the
line. This lead to
another period of
uncertainty in which
even stalwarts like
Sensible Software
and Team17 pulled
out of the Amiga market.
In
this period several
companies tried unsuccessfully
to buy the Amiga,
including US technology
firm Viscorp. Eventually
the rights were sold
to Gateway - that
big PC company with
the cow logo. Gateway
promised a new OS
and hardware and for
a while it looked
as if it was going
to happen - however,
after changes in management
at Gateway things
changed.
The
new bosses weren't
really interested
in the platform and
while the Amiga team
were busy developing
their new plans they
were unaware that
nothing was ever going
to come of them. Another
period of limbo occurred
where no one was really
sure what was going
on - Amiga were promising
the world but as usual
nothing every happened.
Throughout this period
the Amiga market continued
to decline and that
eventually led to
the closure in late
1998 of CU Amiga Magazine
and more recently
Amiga Format - the
world's most popular
Amiga Magazines. Without
them the Amiga has
really disappeared,
the community that
was present through
them is now only available
over the Internet
which isn't the same
really.
Finally,
the management at
Amiga Inc. bought
the company from Gateway
and again the platform
finds itself in the
position of developing
a new OS and hardware.
[This
concludes the history
of Amiga section of
the series. Starting
Saturday we will look
at a couple of the
Amiga's greatest games
and also at another
aspect of the platform.
Then sometime next
week we'll bring you
up to speed regarding
the Amiga's progress
over the last year
or so.]
//agi.
[agi@fsmail.net]