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20-06-2K:Well
I said we had something
special lined up for
here, didn't I? They
don't get any bigger
in the Worms Community
than Martyn Brown
or Spadge is he is
probably better known
as.
Having
co-founded Team 17
way back in 1990,
he is currently development
director and has produced
over 40 different
games (including,
of course Worms).
His role covers many
different facets,
including production
and design and overseeing
as many as 5 or 6
titles. Aged 33, he
is married with a
young son.
Worms:
Armageddon has come
under a bit of fire
from some sections
of the Worms Community
for not really being
a proper sequel and
being instead more
of an expansion pack
that they have had
to pay full price
for. How would you
respond to such criticism?
Worms
Armageddon took 13months
and a team of around
14 people to produce
and develop. It was
significantly more
than what people may
suggest is “an add
on pack” especially
when you consider
it was launched at
“mid-price”.
In comparison with
the likes of EA (Fifa)
and Tomb Raider etc.,
who release essentially
the same game year
on year, I don’t think
we have a bad track
record. Of course
there is publisher
pressure to release
new games, but Worms
has been very different
where it has expanded,
grown and developed
over the years.
I think people have
to look at their initial
investment (£30/$30)
and look at it realistically
– has it provided
good value entertainment
for that outlay (say
compared to 2/3 albums
or 2/3 videos).
If
you bought the film
Lethal Weapon, would
you expect the film
distributor to supply
2, 3 and 4 for free?
I can see where the
thoughts are coming
from, but we have
to pay people’s wages,
people have a very
blurred vision of
how things really
are. Or maybe I’ve
just track of what
represents good and
bad value for money
these days.
Obviously
there is a new Worms
game on the way now,
does this spell the
end for W:A, especially
the online aspects
of the game?
No,
I don’t see what effect
it has on Worms Armageddon.
Wormnet will carry
on regardless. Worms
World Party is not
strictly a new game,
that’s something we’ve
said publicly. It
takes Worms into another
direction, a much
more stronger multiplayer
focus – which is something
that came out of the
initial Dreamcast
design. We never anticipated
doing another 2D worms
game after Worms Armageddon,
as such Worms World
Party came as something
as a surprise, really.
What
was the inspiration
behind WWP? Is there
any or is it just
a case of another
"cash-in sequel" as
some people have put
it?
We
were approached by
Sega with regard to
doing an online version
of Worms Armageddon
for the Dreamcast
web service. After
spending a lot of
time looking at what
we could do specifically
for this version,
we thought it would
be a shame not to
offer it to the PC.
There’s
a lot of incidental
stuff surrounding
expansion packs and
suchlike (specifically
publisher & distributor
based details) and
it was a lot cleaner
if this would be a
new, stand-alone version.
It’s true that this
will probably replace
Worms Armageddon on
the retail shelves
(at a mid-price point)
but then again, Worms
Armageddon will be
available at a budget
price. People can
check out the features
and either buy or
stick with Worms Armageddon
or enjoy the features
of Worms World Party.
It’s a difficult question
to suggest that all
the new features should
have been in Worms
right from the off,
but things just don’t
work that way.
I
can understand the
need to release a
new game for the Dreamcast
with the online features
but surely it really
isn't warranted on
PC which has had online
play in both W2 &
W:A? Wouldn't it be
better just to release
something along the
lines of Worms: Reinforcements?
Possibly,
but it’s difficult
for the publishing/distributor
configuration we have.
If we were publishing
ourselves (which we
are not) then things
could be a hell of
a lot more controlled.
At the end of the
day, we just develop
the thing, we aren't’t
responsible for the
publishing strategy,
distribution, marketing
etc.
With
Worms: Armageddon
you said that the
Worms formula had
been pushed to the
limits. What made
you change your mind
on this and what new
features are there
going to be in the
game?
I
guess we always feel
like that when we’ve
worked our fingers
and minds to the bone
for a substantial
period. We poured
a lot of energy into
WA. Only time makes
you reflect on things
you could have done
and we’ve had a number
of new perspective
by some new designers
who’ve gotten involved.
As I said, WWP wasn’t
planned by appeared
by virtue of a suggestion
by Sega and it went
from there. A full
feature list of the
game will appear in
due course, but it
will have a number
of very multiplayer
focused modes.
Does
Andy Davidson have
any say on the direction
that Worms is going
to move in?
We
haven’t had a lot
of contact with Andy
for a while. It’s
important to understand
that whilst the original
concept was by Andy,
it’s been developed
by a huge team who
have all worked tirelessly
and contributed much.
Very few games are
designed by committee
but for the last 2-3
years, that’s been
the case with Worms.
Something
that has been mentioned
since the original
version of Worms is
Worms 3D - are we
any closer to seeing
this become a reality
or have you finally
decided that this
would be a bad idea?
Internally
we’ve been discussing
it for over 2 years.
We will not proceed
with anything we think
will suck big time.
What
about dynamic water,
will this be making
an appearance in WWP?
No.
Dynamic water was
something we messed
around with in Worms2
and as I’ve said on
a number of occasions,
it was the gameplay
that didn’t work,
it’s not just a purely
technical issue (although
the technical issue
has more or less gone
away now).
It’s
annoying that people
read “Dynamic Water”
and think it sounds
cool and see how they
think it will work
and then get all hot
and bothered when
we announce it’s not
in there. We’ve tried
it and had swimming
worms, but it just
doesn’t work as a
gameplay mechanic
in the Worms engine.
That’s not to say
it couldn’t work if
we used a different
engine, in a different
game.
Do
you think that after
WWP, Worms as a marketable
product will have
run its course or
can we expect to see
more Worms games in
future?
A
number of different
things are planned,
some extremely different
to what you’ve seen
so far. Worms is set
to get bigger and
better, just wait
and see.
What
do you think about
the current state
of the web based worms
community? Some people
have said that it
is dying as the focus
becomes more WormNET,
where as others disagree,
what are your thoughts?
Worms
continues to attract
a lot of attention
and has popular community
bases. The whole idea
of Wormnet was to
get a single focal
point for all the
games, thereby creating
a community rather
than clustered servers
here and there.
What
do you think the future
holds for yourself
and Team17 in general?
I
can never see much
further than the next
few releases and it’s
looking very rosy
for us at the moment.
We are working on
six games, including
some new Worms stuff
and we’re confident
they’ll prove to be
very popular. As for
me, I’ll continue
spending time with
my young son, drinking
fine beers and supporting
Leeds United.
Do
you still play Worms
much?
I
haven’t played it
too much this year,
but have spent the
best part of 5 years
playing very heavily,
as my position in
producing the titles.
It’s not that I don’t
like the game or have
tired, but my time
has more pressing
actions (see the bit
about young son) and
there’s plenty of
other design/development
work going on here.
Favourite
weapon?
Holy
Hand Grenade.
Most
hated tactic?
People
who rely on ropes
(and can’t aim a grenade
for toffee) or those
who teleport a worm
to safety on their
first move.
What
Worms sites do you
visit most often?
I
used to visit the
allotment every day,
but I just don’t get
time these days.
Thanks
go out to Martyn Brown
for agreeing to answer
these questions and
for giving us some
of his valubale time.
//agi.
[agi@fsmail.net]